or
How I learned to kill the guard, king the T, and still have time for a cup of coffee.
(A discussion of the implementation of auto-response triggers using zMud v5.22)
This article is intended to provide
a level starting point for any Shadist who is interested in simplifying
their game-play. Many of our existing players take advantage of the rich
facilities provided by scripting software such as zMud, and the following
discussion is intended to provide a level starting point for any others
interested in this technology.
zMud
A software application that may
be used instead of a telnet session under Windows 95/NT when connecting
to a text based multiplayer game. Written by Michael Potter, not only can
zMud be used to take the drudgery out of certain mundane tasks (why type
put shoe fountain when you can use pf shoe and have the software expand
this for you), but it may also be used to automatically respond to certain
text on-screen (Youve just been attacked by the bear or another player?
Why not have the software automatic ally retaliate with your best weapon
whenever it receives (anytext) has just attacked you).
It is possible to abuse the power
of such software and write scripts that will automatically clear a game
of treasure, or attack other players even when unattended, but ultimately
these do not enhance the game either for the script user, or other players.
My aim with the following tips is to introduce you to the basics of defence
and typing-reduction by using zMud.
Step 1. Obtain the relevant software.
These tips work under zMud version 5.22, but may require tweaking in earlier
versions due to bugs or unsupported features. zMud is available from http://www.zuggsoft.com/zuggsoft/index.cfm
Step 2. Scan the help files, and
read the articles in the zMud discussion forum on www.zuggsoft.com
Step 3. If you really dont want
to start implementing your own scripts, then try playing with the following
settings. Be warned, if you play a persona that is important to you without
first testing these scripts, then you may well receive some nasty surprises.
Triggers and Variables
This introduction to triggers, variables
and aliases is exactly that - an introduction. The help files supplied
with zMud will provide an in depth guide to configuring your scripts.
The major strengths of zMud are
the ability to respond to a specific pattern of text and the ability to
assign a value to a variable, and then use that variable in multiple locations.
Allow me to give you an example
If you are attacked by a mobile,
the syntax on-screen will always be:
You are attacked by the <mobilename>
It is therefore very simple to set
up a trigger that will send the text retaliate with longsword
in response. The beauty of this is that if you happen to be away from the
screen when attacked, the trigger will automatically use the assigned weapon
and cause your character to fight back. To generate this trigger, you can
either use the user interface to enter the text, or enter the following
line at the zMud command prompt:
#trigger {You are attacked by the}
{retaliate with longsword} fight
Breaking this line down
#trigger
Indicates to zMud that the following
line is to be added to the trigger list
{you are attacked by}
The first argument is the pattern
that zMud looks for in the text received from the MUG
{retaliate with longsword}
The second argument is the text
that zMud will transmit back to the MUG in response.
Fight
The third argument is the class
that the trigger is assigned to. By using multiple classes within zMUD
it is possible to enable and disable a range of triggers with one command
(see T+ in the zMud help files).
so where do variables come into
this? Well, if you play a game, you are unlikely to just happen to have
the longsword on you, and so you need to set up a variable to handle the
weapon name. A better solution might therefore be something like the following.
#VAR
Advises zMud that the following
text is to be set up as a variable.
WEP
Field one is the name assigned to
the variable. It is logical to assign a name that relates to the intended
content of the variable - i.e. the variable that will contain your current
weapon might be called (as in this example) WEP.
""
The text that you want to initialise
the variable with. In this case I have set it to Null (two quotation marks).
The variable therefore now exists, but contains no text.
The only change here to the original
version is that the item longsword has been replaced with the variable
WEP (as you will notice, when referring to a variable, zMud is advised
that you mean a variable rather than a similar piece of text by prefixing
the variable with an @).
and an improved version of our trigger
is now complete. Whenever you now receive the text You are attacked
by your software will automatically retaliate with your currently assigned
weapon. One final tweak that we will include at this time is to include
the ^ symbol at the beginning of the attack pattern. This indicates to
zMud that we are only interested in matching text that we receive from
the game, where You are attacked by the is at the beginning of the
line. Therefore:
Jill says "You are attacked by
the bear" Would not be matched.
but
You are attacked by the bear
Would match and trigger the response.
Now this trigger will work fine
against all mobiles, but when another player attacks you, the text that
advises you of the attack is quite different. To cater for this you should
create a second trigger that differs only in the pattern of text which
cause the trigger to activate:
Mary attacks you with
and
Jill attacks you with
would both match, despite the first
word being different. If there were multiple words in that position (such
as Mary the Explorer and Jill the Sorceress) we would use (*) instead of
the (%w), to indicate any number of words (one or more) followed by attacks
you with.
Summary:
Set up your variables first:
Whether it be speeding up your treasure
collecting, or reducing the number of keys you need to press during a fight,
aliases are a simple way of helping you type the right thing quickly.
An example of this is when touching
the girl to regain your stamina. Why type touch girl several times
a game (assuming that you havent automated this with a trigger (hint, hint))
when you could set up a simple alias and then just use tg to perform
the same act. When doing the dash for treasure, a half second saved here
and there can add up to you reaching that vital key, or juicy jewel a fraction
of a second before your fellow collectors, as opposed to a fraction of
a second after - not to mention that typing unlock brass key may
sometimes be unbelievably difficult after a night out on the town - ubk
becomes far more attractive under such circumstances.
As with the triggers, you may add
aliases either through the zMud menus, or from the command line. For the
command line you must use the #alias function, and two examples follow:
Conclusion
These simple customisations are just a taste of the fun you can have with zMud (or any other scripting software). For more information, read the excellent help files that come with the software, and keep abreast of the postings on the zMud home page discussion forum. If you want try customising your settings further, then why not consider the following challenges:
Enjoy
Ravena