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There are a few rules and guidelines that should be observed whilst playing the games available on Games.World (currently
Shades and Avatar-3). This isn't a complete list, - this is mainly what came to mind at the time of writing, so please don't
assume that if its not here its OK |
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General Guidelines |
- Remember that the game is a fantasy game where players pretend to be a particular persona, and so please keep all
actions within the spirit of this - if you have an argument with another persona, keep it as an argument with that 'persona',
try to avoid bringing it as a blanket disagreement with the other personas of that player - they may well play these as
completely different characters, and especially avoid destroying the atmosphere of the game by involving 'real life' with your
interactions on the game.
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- Don't use obscene language, or offensive behaviour within the game - as a rough guideline don't say anything that wouldn't
be allowed on TV before 9pm, and remember the game is international, there may be players on in a completely different
time zone - it might not be 2am to them!
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- Do not use more that one game persona at once on the game, multi-playing of any form is not allowed.
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- There is no restriction on player / player fighting in Shades and Avatar, but do not take advantage of a large level difference
to victimise other players to excess.
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- Do not utilise bugs in the software for gain, if you discover a bug please let us know and you may well be rewarded for it!
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- Especially in Shades as it is a fast moving game, be aware of 'net lag', if you have a high level persona, or in a dangerous
position and have been/are experiencing 'lag' - you may well be advised to seek a safe place, or play a lower persona until
the 'net' recovers - we will not be responsible for point loss, or refund points lost due to congested Internet links.
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- Apart from that - just about anything goes!
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Guidelines for Wizards
(Gods/Greater Avatars) |
- Remember that your wizard and mortal personas are supposed to be different creations - play them separately without
using one to backup the other.
- It is not considered acceptable to use your wizard to watch and find out everything about a mortal on the game prior to
immediately using your own mortal persona to attack them - if possible leave a slight gap between logons (60 seconds or
more) and then you are less likely to be accused of this!
- Do not under any circumstance use any knowledge gained by your wizard to pass on information to mortals regarding who
actually plays different persona, although it is acceptable for mortals to discuss their suspicions.
- Although not serious, it is considered bad form for a wizard to reveal the identity of any wizards who are currently on the
game invisible to mortals who would not know.
- Be careful of the situations where you use your wizard to deal with supposed injustice to one of your own mortal persona,
it is much better to refer the matter to another wizard on-line at the time as this avoids acquisitions of unfairness.
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- An Immortal has a great deal of power within the game and use of that power involves considerable responsibility as well. What
you do as an Immortal is largely up to you, but you must not act in a way that disrupts the game, or significantly affects the score
of any of the mortal players. For example, you should not MT the LS from one player and give it to another in order to assist one
player to kill another.
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- Neither should you give large quantities of T to any players or RESET the game while there are significant quantities of treasure
left - though you will be put under considerable pressure by mortal personas to do just this. You can of course give small gifts to
players, and if you like organise riddles or puzzles for the players with the winner get a prize such as the crown.
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- If you do tease mortals, it's normal to give them some treasure to make up for it - basically you shouldn't give treasures to mortals
without making them work for it, but it's totally acceptable to give out a couple of thousand points of T per RESET as long as you
don't favour one player more than the others. Generally wizards should ensure that their aura of power and mystique is enhanced
by not showing any favouritism, and zapping players who pester them.
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- For example, if a player should decide to kick you, throwing them out of the game will remind them of the power you wield. Of
course, some players will always try and annoy you and in these cases you should try to avoid slanging matches - just keep
zapping them! The only real rule as an Immortal is that you must not do anything that materially affects a mortals chances of
becoming Immortal (and this applies either way, by making it too easy or too hard) - breaking this rule may well lead to the loss
of your persona.
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- Occasionally you may have cause to kill a mortal, for example if a player is abusive and will not desist even after repeated
warnings. In this sort of case a simple ZAP is not enough of a penalty, but before you take action you must be quite sure it is
justified, and have sufficient witnesses.
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- Remember, an Immortal is held in awe and respected by most mortals- how you act and how players respond to you is entirely
up to you.
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